Add-ons & tools / Tool
MeshWeightRemap
Engine-agnostic · Free on Fab · ships with MeshWeightRemap Toolset
Makes skeletal meshes safe to leader-pose off one another — fixes the garment whose cuff stays pinned at the wrist while the arm swings.
- Find every bone the leader will never drive, in one report
- Move stranded influence to the nearest driven ancestor — driven weights untouched
- Engine-agnostic: works with any character system, or none
A follower mesh reads its pose out of the leader’s transform array, and a leader only ever writes the bones it evaluates. A follower vertex weighted to any other bone therefore holds the reference pose forever — which on a garment looks like a cuff pinned at the wrist while the arm swings.
The weights are not wrong and the skeletons are not mismatched; the leader simply never computes those bones. MeshWeightRemap finds every bone the target has weight on that the leader will not drive, and moves each one’s influence to the nearest ancestor it does drive, leaving every driven bone’s weight exactly as it was.
That is cheaper and better than re-transferring weights from the leader. Remapping rebuilds the mesh, so work on a copy until you have seen the result — the toolset reports before it touches.
A narrow problem, solved. Engine-agnostic: nothing in it knows about any character system.