Add-ons & tools / Add-on
NP VoiceOver
Narrative Pro · Fab · ships with NP VoiceOver Toolset
Binds SpeechForge to the dialogue system: cast speakers to voices once, voice every line in a pass, and the audio lands on the right node with its measured duration.
- Cast every speaker to a voice, once
- Voice a whole dialogue in one pass — only what is missing is generated
- Audio and measured duration land on the right node, automatically
- Player replies are voiced like any NPC line
Casting is done once: each speaker in a dialogue is bound to a voice. From then on, a single pass harvests every line, generates what is missing, and writes the audio back onto the right node with its measured duration — so lines time themselves to their own sound.
Player replies are first-class. A player-spoken line routes through the same pipeline as any NPC line, so the whole conversation is voiced, not just half of it.
Re-running after a rewrite touches only the lines that changed. Everything else is cached, guarded, and left alone.
Editor-only, because it works on the Blueprint’s authoring template — the only copy that survives a recompile.